C++ Shapes Library & Area Polymorphism
Implemented a polymorphic shapes library with a pure virtual area() method in the base Shape class. Derived classes (Rectangle, Circle, Polygon) override with their own calculations.
IT Student & Developer | Mexico-Based | Bilingual ES/EN
I'm an IT student based in Mexico with a passion for building things that work—whether that's optimizing algorithms, wiring up microcontrollers, or crafting clean code.
Bilingual in Spanish and English, I bridge technical concepts across languages and cultures. My journey spans from low-level C++ programming with object-oriented design to connecting hardware (ESP32/ESP8266) with databases.
I've explored graph algorithms, network analysis tools, CAD modeling in SolidWorks, and even academic writing. Outside of code, you'll find me perfecting the art of photography or tinkering with hardware projects.
My values: Attention to detail, continuous learning, and delivering solutions that actually solve problems—not just check boxes.
Always learning, always building.
Implemented a polymorphic shapes library with a pure virtual area() method in the base Shape class. Derived classes (Rectangle, Circle, Polygon) override with their own calculations.
Loads graph data from an adjacency matrix file, converts to adjacency list representation, and performs DFS/BFS traversals with visual output.
Analyzes network logs using hash tables keyed by IP address. Outputs access counts and unique connection summaries with O(1) lookups.
ESP8266/ESP32 project connecting physical sensors to a remote MySQL database. Implements INSERT and SELECT operations for real-time IoT data logging.
Syntax highlighting tool with sequential and parallel implementations. Detailed performance report comparing execution times and speedup factors.
Mechanical designs and 3D models using SolidWorks Student Edition (licensed via Xpert ME). Includes assemblies and technical drawings.
Modern-format MTG deck focused on cheating large dragons into play. Demonstrates strategic thinking and resource optimization that transfers to system design.
Essays focusing on a broad range of social issues with structured academic writing, critical analysis, and proper APA citation methodology.
Concrete value propositions backed by real experience.
Deep understanding of OOP, memory management, and STL.
Graph traversals, hash-based lookups, performance optimization.
Bridging physical sensors with databases using Arduino/ESP.
SolidWorks for prototyping. I think in 3D.
Fluent Spanish and English. Clear documentation.
From academic papers to code comments.
Systematic approach to finding and fixing issues.
Always exploring new tools and concepts.
VS Code with appropriate extensions. Git for version control—frequent commits, meaningful messages.
Clean, commented code. Functions do one thing well. Refactor when complexity grows.
Test as I build. Verify with known inputs. Prototype incrementally.
README files, inline comments. Document setup, dependencies, known issues.
Clear communication, async-friendly. Ask early, flag blockers promptly.
Great developers need balance. Quality time with loved ones, exploring new places, and recharging. These experiences fuel creativity and problem-solving.
Modern Dragon Tribal enthusiast. Deck-building = system design: resource management, optimization, adapting to the meta.
ESP32 projects, sensor experiments, IoT prototypes. Making physical things respond to code.
Technical docs to academic theory. Deep dives that challenge thinking and expand perspective.
Tecnologico De Monterrey — Mexico
Expected Graduation: 2027
Coursework in programming, algorithms, databases, networking, and systems design.
Coming soon — technical articles, project write-ups, and tutorials.
Open to internships, freelance projects, and collaboration. Whether you have a question or just want to say hi—my inbox is open.
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Ready to collaborate on your next project.